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EXPO2000 Weltausstellung

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= EXPO2000 Weltausstellung Hannover=<br><br> Die Expo 2000 war die erste beim Bureau International des Expositions registrierte Weltausstellung in Deutschland. Sie stand unter dem Motto „Mensch, Natur und Technik – Eine neue Welt entsteht“ und hatte etwa 18 Millionen Besucher. Die Ausstellung fand vom 1. Juni 2000 bis zum 31. Oktober 2000 auf einer Fläche von 160 Hektar auf dem Messegelände und einem benachbarten Freigelände am Kronsberg in Hannover statt. <br>Achim Lipp war Projektleiter für Besucherinformation und Publikationen. <br>Nach Differenzen mit dem Hauptsponsor Siemens Nixdorf und der kaufmännischen Geschäftsleitung verließ er vorzeitig im Sommer 1999 die EXPO. <br>Seinen Abschiedsgruß betitelte er <small><big>"Eine Vision geht von Bord. Und mit ihr Achim Lipp"</big>.</small> <gallery mode="packed-hover">Expo visitenkarte 1.jpgExpo visitenkarte 2.jpg </gallery> == Welcome to EXPO ´97 CD-ROM ==An alle interessierten Nationen der Welt wurde diese CD-ROM als Einladung und Begrüßung verschickt. Nach der Konzeption von Achim Lipp hat der Film- und Medienautor Dr.Titus Leber die Ausarbeitung und Gestaltung übernommen. Die technische Umsetzung wurde von Bertelsmann eps gemeistert. ===<br><br><gallery mode="packed-hover">Welcome to EXPO CD 1.jpg|Konzeption Achim Lipp<br>Welcome cd 2.jpg|Umsetzung Titus Leber<br>Welcome cd CD-ROM.jpg |technische Realisierung Bertelsmann eps<br></gallery> <br>== Das Team um Achim Lipp ==Das Team der Berater um Achim Lipp war international besetzt: Museumsleute, Softwareexperten, Künstler, Sprachwissenschaftler, Museumspädagogen, Journalisten, Informatiker, Filmemacher <gallery mode="packed-hover">Expo Kunstkammer1 1997.jpg|Das Team um Achim Lipp: Manfred EISENBEIS,JASON Yates, Michael NOFFZ, Bernd HEITKAMP, Lowry BURGESSEXPO Kunstkammer 2 1997.jpg|Der Idee der Kunst- und Wunderkammer folgenEXPO Samis, Marianne, Lowry, Eisenbeis.jpg |Achim Lipp Peter Samis, Marianne Borneff-Lipp, Lowry Burgess, Manfred Eisenbeis, Bernd Seiler, Heike Hagebölling, Jason Yates,Reinhard Wanzke<br><br> File:Folie47.jpgFile:Folie48.jpgFile:Folie49.jpgFile:Folie50.jpgFile:Folie51.jpgFile:Folie52.jpgFile:Folie53.jpgFile:Folie54.jpg</gallery><br> == Eine Vision geht von Bord ==Eine Vision geht von Bord und mit ihr Achim Lipp. Bild und Text  == Über das Verknüpfen ==<br> <gallery mode="packed-hover">Begriffsnetz.jpeg |Farben statt Begriffe.jpeg |Farben statt BegriffeKeine Grammatik.jpeg |Keine GrammatikObjekte lösen Begriffe aus.jpeg |Objekte lösen Begriffe ausObjekte und Begriffe.jpeg |Objekte und Begriffe </gallery><br> == Keywords weiter entwickeln ==<br> <gallery mode="packed-hover">Keywords enhancement.jpeg |Keywords weiter entwickeln</gallery>   == Das EXPO INFO TOOL ==Zum kontrollierten Einsammeln von Informationen in Wort und Bild zu den Beiträgen der Nationen wurde diese animierende CD_ROM an alle teilnehmenden Nationen verteilt.<br>  >youtube<https://youtu.be/rU7IW0vDLl8>/youtube< >youtube<https://youtu.be/MzBTuFfetow>/youtube<<br> >youtube<https://youtu.be/N3Pf8sw0FIk>/youtube<<br> >youtube<https://youtu.be/KKFwqs5W5hs>/youtube<<br> EXPO2000 Besucherinformationssystem. Zwischenstand 1998<br> >youtube<https://youtu.be/LrKnz4x-F_o>/youtube<<br>   == EXPO2000. The Visitor Interface == <big>Lowry Burgess and Winfried Schmitz-Esser with the assistance of Jason Yates</big> <big>GENERAL INTRODUCTION:</big><br>This document assumes familiarity with the Visual Interface I document. It is a further specification of the functions of the Visitor Interface.It approaches more closely the production of actual interface screens. It also explains more specifically what the user will see andexperience. <br> At the beginning of this level of specification, it needs to be statedemphatically that the users~ touch contact with the screen is verydifferent in quality than normal touch screen interaction. <br>  The overarching touch effects are those of feeling as though the user isreaching into the world of the interface. The user ~reaches~ into theVisitor Interface through the screen into a world that responds to theirtouch as in the real world. Thus enhancing our central concept oftransparency between the real world and the ~world~ of the VisitorInterface.<br>  All INFO-Objects and Information Extension Ring and Real World ExtensionBar functions behave as objects in a real world with which the user hasactual contact. <br>  These relationships can be described as gravity, friction, impedance,and momentum. <br>  Ascribing these kinetic characteristics in an overall naturalistic spaceand light will profoundly change both the quality and lucidity of allinteractions with the whole system.<br> The general principles at every level are those of constancy, redundancyand predictability.<br>  This aids readability and interactivity. This creates clear, navigational control.<br> These same relationships apply to all sounds in the Visitor Interface. They move, echo, disappear in the same ways as sounds do in the real world. <br> For each level in the Visitor Interface selection there is an intrinsicor implied geometric structure that underlies and differentiates theappearance of objects in the Interface space. (i.e. 3, 5 or 7) and alsothe number of moves or choices in time.<br> This applies either formally or informally to the number of informationobjects on the screen (not including the Information Extension Ring orthe Real World Extension Bar). For example, when a user is at theorientation level, they would in general see no more than threeINFO-Objects at any time. <br>  As a user enters the more complex levels of the system; i.e.,information or knowledge levels, the underlying screen configurationbecomes accordingly more complex and likewise extended in moves orchoices in time. This also means that at each level there is the is asimilar rule about reaching a destination or number of touches to thescreen. ( 3, 5, or 7). While we can imagine exceptions, we feel thatthese ~rules~ should be constantly in mind.<br> This intrinsic geometry is directly related to the amount of timeavailable to each user at each level.<br> All appearances of INFO-Objects on the screens are smooth and soft -transitions are never abrupt.<br> To reiterate, the overarching presence of the spherical lens/crystal/eye concept of the Visitor Interface dominates all screencharacteristics. <br> To further elaborate, the spheres functions such as vertical andhorizontal rotation, as stated and shown previously, also contains thepossibility, where appropriate, of containing other spheres withinitself. Each internal sphere contains a world coherent within itselfrelated to the particular INFO-Object in the middle of the screen.<br> This concept gives coherence to the reference field surrounding anyINFO-Object and helps with the overall concept of unpacking or packinginformation.<br>   All transformations of the spherical interface and its Accompanying world are governed by transformativemetaphors like flowering, spiraling, twisting, unfolding, turninginside-out, or bubbling.<br>  The appearance of actual INFO-Objects with their functionalities is determined by the position of the INFO objecton the screen.<br>  When an INFO-Object is dragged or moved, its relationship to its net (vectors) becomes momentarily visible.<br>  This connective potential fades to permit less visual distraction on the screen surface. (The user is always reminded that there are related INFO objects nearby.)<br>  For a selected INFO-Object, a zoom function will accompany it. It will allow movement toward or away from any INFO object, thereby permitting it to be seen in its larger net/context or to be seen close up for specific detailed information.<br>  The zoom is indicated by a spectrum of color, i.e., a spectral halo around and above the INFO object.<br>  Moving left will zoom out to a larger or more general view.<br>  Moving right will zoom in to a smaller or more specific view.<br>  The zoom function also determines the availability of the INFORMATION EXTENSION RING ('IER').<br>  For example, when the user is far from the INFO-Object the Extension Ring disappears.<br> Conversely, as user gets closer to the information object, the user obtains more information extensions. <br> <big>SCREEN TOUCH PROTOCOLS:</big>  Dragging is the constant or continuous touch of the finger on the screen.<br>  INFO-Objects may be dragged in any direction.<br>  After the user takes his finger off (called "Mouse-Up") the object remains static.<br>  If the INFO-Object is dragged to the middle of the screen and released, it may open, if that opening function is present. <br>  To open an INFO-Object you touch it and release it, without moving it.<br> Zooming is the ability to move in on or away from any particularINFO-Object. It is the Z function in the Visitor Interface. (Thesphere contains the X and Y functions.) <br>  For zooming, the user needs to touch the zoom spectrum and drag (dragging right zooms in and dragging left zooms out).<br>  After touching and/or dragging the INFO-Object indicates further interaction by glowing or humming.<br>  There is a multiple selection function with which a user may select a group of INFO-Objects.<br>  This function would appear and be available only in the knowledge level and even then would only appear when appropriate. <br> The zoom function provides the unpacking or packing dimension to INFO-Objects.<br>  Zooming in provides the visitor with the power see and hear other functions and information surrounding an INFO-Object.<br>   Zooming out allows the visitor to see and hear the larger context surrounding the INFO-Object.<br> The combinations of zooming, rotating, dragging constantly give thevisitor a sense of context, reference and vectoring in the ~real world~of the Visitor Interface.<br> <big>THE REAL WORLD EXTENSION BAR ("RWEB")</big>  All RWEB functions which require processing in time, indicate that processing by flashing, glowing or clocking. This showsthat some process is happening (i.e., printing or retrieving). <br>   All RWEB functions are object like, not simple function buttons.<br>  All RWEB functions are part of a coherent, graphical and sonic world consistent with the aesthetic of the overall screen space (i.e., objects in natural space and light). No normal buttons, no typical or mundane graphical indicators will be used.<br>  These functions need to be archetypically defined like objects on a table in a still-life world, coherently and smoothly related to the Information Extension Ring and the Spherical Interface worlds.<br> Everything is coherent in one space, light, sense of movement in timeand sound in space. (Sounds move away or nearer, they change theirtexture and complexity in space.) <br> Nothing is unidimensional or flat in appearance or effect.<br><big>THE INFORMATION EXTENSION RING (the "IER")</big>   The IER is a ring of functions potentially surrounding any INFO-Objectfrom the larger spherical interface to a small nutshell. It becomesvisible when an INFO-Object is approached or opened. It displays onlythose functions that are permanent to the specific selectedINFO-Object. All functions do not apply to every INFO-Object. Therefore, only those functions which are relevant and active appear.<br>  The IER is not a flat graphical ring but rather a set of orbits withplanets surrounding the gravitational importance of a selectedINFO-Object. The IER, itself, is attractive, thereby calling forinteraction. <br>   In general, options in the IER occupy consistent positions.<br>  For example, the pavilion option is always to the right.<br>  The category topics, (i.e., thematic topics) occupy, at whatever level detail, the bottom and most obvious position on the screen.<br>  Events, i.e., would be flagged and appear at the top of the screen. <br>   There is only one IER at any time, no matter if multiple objects areconcurrently open. If the user is static for any fixed period of time,the various functions of the IER then call to the user by pulsing,glowing or vibrating. <br> <big>CONCLUSION</big>  Everything in the Visitor Interface World must be easy to use, selfteaching, transparent, practical, real world and absolutely beautiful.<br>  These functions should make user want to interact with them more andmore. They should be playful and subtle, always pointing at otherpotentials. All elements of the Visitor Interface world must becoherent -- all are interacting in a unified interconnected reality. All aspects of the Visitor Interface are resonant with each other.<br> There are two main types of users one having a desire and the other whodoes not.<br> The desiring user wants something--a place, an event, a theme or idea.(superficial or in-depth)<br> The non-desiring user will ~play~ with the Visitor Interface to see itspotentials. They are attracted by the allure of the space and thequality of system, curious where and to what it will lead them.<br> Both users are similar in that they find their way intuitively andeasily to their desire whether they are aware of it or not.<br> This inherent pull or gravitational power is the heart of the USERSYSTEM. It is the power to pull people and events, things andinformation together around the individual need or desire in actualspace/time.<br>       Links zu den Projekten:<br>-> [[European MuseumsNetwork EMN]]; -> [[Die Elektronische Kunst- und Wunderkammer]]; -> [[Bilderbrücken]]; -> [[Hauptseite]]; -> [[Mind Spheres]] -> [[Art Network]]